Showing posts with label design thinking. Show all posts
Showing posts with label design thinking. Show all posts

February 14, 2017

invite | School Maker Faire - Calgary and Area

School Maker Faire - Calgary and Area



We are proud to announce the first Calgary & Area School Maker Faire: an opportunity for your student makers to display a project they have designed and created. The School Maker Faire will take place on May 10th, 2017 from 5:30 – 8:30 at Telus Spark.  

The School Maker Faire is a gathering of K-12 tech enthusiasts, crafters, educators, tinkerers, hobbyists, engineers, science clubs, authors, artists, and students. All of these makers come to School Maker Faire to show what they have made, or are making, and share what they have learned. It’s a chance for students to show others an area they are really interested in. It can be anything from art to robots, from exploding volcanoes to doll dresses. If you can make it with your hands and it’s something original, then it fits in School Maker Faire.

We invite you to come and get more information at the Makerspace at Teachers Convention, located in the atrium just outside the exhibits at the Telus Convention Centre. You can pick up a 'golden ticket’ that you can give to one special student who you think would be perfect for the School Maker Faire. 

More information can also be found at http://school.makerfairecalgary.com

November 12, 2015

Maker Meetup



The Teacher Exploration Lab in the Future of Learning Lab at the Education Centre is a place where teachers and students can explore innovative approaches to teaching and learning. This space serves as a Makerspace where we can explore concepts such as maker education and design thinking. Learning Specialists will be hosting a Maker Meetup in this space for teachers and instructional leaders to come together to explore these pedagogies and tools, share ideas, and connect with each other.

what | Maker Meetup
who | CBE teachers and instructional leaders. The maker education approach to learning is applicable to all grade levels and subjects.
where | The Future of Learning Lab in the Carl Safran Building at the Education Centre (1221-8th Street, SW)
when | Thursday, November 26th, any time between 4 – 6pm
details | 
  • This is a drop-in event. Come whenever works for you (between 4 and 6pm). Please check in at the information desk when you arrive.
  • bring | Lesson ideas to share, tools & equipment to showcase, a problem of practice to puzzle through, etc. The more you bring to share the more everyone will get out of this event! But don’t worry if you are brand new to this – this event is for you too!
  • Please sign up using EAMS.
 We hope to see you there!

May 25, 2015

design thinking summer institute - MidSun School

Using Minecraft to Demonstrate Learning
Kaushik Tailor
Students at MidSun school had the opportunity to incorporate MineCraft in a meaningful interdisciplinary activity.  Our school Design program had purchased MineCraft Edu early last year, and the summer institute gave me the opportunity to mobilize the tasks in the company of my other colleagues.
In the project, students were provided a scenario where our school had won a 15 million dollar grant, and were asked to Design and create a museum that would fit in the back of the school.  The design constraints were the time they had to complete the task, having to create communication structures between the team members, the cost constraint, and the fact that the artifacts had to accurately connect in with their current learning.
The students were excited  to be working with the Minecraft Museum module in my class. It was clear that this made teaching and learning come alive for them.  To explain, were creating 3D functional hydraulic lifts from their learnings in Science Class, walking through 3D Water cycles, illustrating the isolationist policy of Japan from the Social Studies unit, and having fun demonstrating comma splices. Here are examples of some artifacts:





I believe this project sparked discussions in my school and in our school community of practices. Teachers in my school as well as other schools in our community of practice were impressed that students could be engaged with MineCraft and still yield high quality artifacts. What I found really impressive was this was a great hook for both high and low students. It was impressive  to see students that were typically disengaged from traditional classes to be looking at online textbooks to identify and research potential museum artifacts. Many  were accelerating their learning by researching through digital texts to create artifcats.  Students were also coaching one another on the validity/accuracy of the artifacts, and supporting one another. One student in particular had indicated that he had the wrong idea of what a certain concept was (Aquaducts), and he believes his understanding would not have been corrected had it not been for this project.
I believe it was clear that that both my students and I were actively involved in the design cycle. The students had a variety of design and logistical constraints that they had to attend to. As this was a new experience for both the students and the teacher, we had to collaboratively reflect on our work and make necessary adjustments as needed.
Students were sampled and asked to comment on the experience of the task. Students reported that the MineCraft project allowed them to synthesize the learning from the learning in the other classes in a “fun new way” that allowed them to demonstrate learning in a “more manageable medium”.  Other students also noted that by being able to create “things from other subjects” helped them connect understand by being able to “tie together” and “compare” what they “actually learned’.  One student reported that the MineCraft museum helped the student see artifacts from his other subjects  “in a 3D or virtual way”  and helped him see concepts that he “may not have seen”.  I believe this was a good representation of the experiences from the other subjects.  Ultimately, it was clear that students could still have fun working with MineCraft and still have a meaning interdisciplinary opportunity.
Students had to engage in considerations for the Design Studies Occupational Area and had to articulate the CTF outcomes as they collaborative designed, created, and adjusted their museum to meet the needs of the task.

April 28, 2015

design thinking summer institute - Ernest Manning HS

High School Football Concussion Study - 2014 Impact Awareness Program (IAP)
Wayde Byemoen

Monitor and collect data on every head impact within our high school football program (all practices and games) at Ernest manning High School.  This program is referred to as the 2014 Impact Awareness Program (IAP).

This project has had a huge impact on both the practical and theoretical aspects of my teaching practice. It has allowed me and the students to bring meaningful, real world data and information from the field into the classroom.  The 2014 IAP has involved and engaged over 75 sports medicine students and 100 football players during the first semester alone. Additionally, it has provided a framework of understanding about similar contact sports and head injuries that I/we discuss during the second semester.  

Work on this project reinforced my belief in the value of cross-disciplinary work for both students and staff.  Not only were students able to bring and represent their experiences and learning from this program into other core courses they taking but the program also served to build personal and professional connections between teaching staff centered around the learning and growth of our students.   

This project from a student perspective has yielded more engagement on a per student basis than any other single CTS project that I am aware of.  This project directly impacts the learning of several hundred students on a variety of levels.  As a result, engagement and enrollment within the Sports Medicine program here at Ernest Manning HS are at all times highs.    

April 27, 2015

design thinking summer institute - EP Scarlett HS - AP Biology

DIY Biology
Natalie McLeod and Mike McKillop


Our original idea centered around DIY biology and synthetic biology. Similar to the maker space that we visited, there are similar spaces in some cities focused on synthetic biology. We wanted the students to research the ideas around synthetic biology and DIY biology and then write their own proposals. 


The project allowed teachers to let the students explore a very interesting but diverse topic on their own and allow them to focus on their interest. Teachers are unable to keep up with all the rapid developments in field of synthetic biology and this project allowed the students do some of the legwork. We learned a lot from their projects.



For the students, the projects allowed them to develop a number of skills and dispositions that they will be able to further develop in their academic careers. Their understanding of synthetic biology was vastly improved – the general idea of it but for some groups also to a very high level of technical expertise. They saw opportunities for future research as well.  

Some of the most highlighted student findings were:

·        Time management – a project spread out over 4 months and 2 semesters challenged them but also provided opportunities. They really appreciated the small deadlines along the way

·        How difficult creative can be. For many, coming up with initial topic was tough.

·        Learning how to be critical of online materials. Most eventually found academic journals and resources to be most valuable

·        Teamwork

·        Many used Google docs for the first time and found it very powerful

·        Using APA referencing style. Most hated it at first but found it easy to work with after the initial learning curve. They saw the value in it.

·        Having to pitch their project in 5 minutes. Distilling 4 months of work into 5 minutes was challenging but useful. They enjoyed the business aspect of the project as they were competing for funding.



The project stimulated a number of conversations ranging from the nature of scientific inquiry and original research to ethics and environmental issues. These conversations not only occurred in class but also between students as they were working on their projects.



A few weeks after the completion of this project, we observed an unexpected positive outcome of this type of inquiry. During a field study, students were required to develop their own thesis for a snow ecology study and then investigate it with very little preamble. This year, students seemed more at ease with this process than in previous years. 

Having students apply the design process to a project in synthetic biology really had them thinking about the nature of science. It was no longer about the content, the students had to be creative and problem solve using their own knowledge and then search for reputable sources to help them further develop their ideas. Working in teams, they not only worked through technical aspects of synthetic biology but also explored how it could be used to solve environmental or health issues. Topics for the projects ranged from estrogen biosensors, biofuels and disease detection to bioremediation and the breakdown of plastics in the environment.

Students had the time to think deeply about a topic, develop their ideas and learn from their failures. Many for the first time, had to access scientific journals and evaluate current research in a field that they were learning about.